The role-playing game Progress Quest was created as a parody of this trend.Eve Online trains skills in real time rather than using experience points as a measure of progression.Traditionally, combat with monsters and completing quests for non-player characters, either alone or in groups, are the primary ways to earn experience points.The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs.In some MMORPGs, there is no limit to a player’s level, allowing the grinding experience to continue indefinitely.MMORPGs that use this model often glorify top ranked players by displaying their avatars on the game’s website or posting their stats on a high score screen.In nearly all MMORPGs, the development of the player's character is the primary goal.
Players will often complain about 'grind' (a slang term for any repetitive, time-consuming activity in an MMORPG), or talk about 'buffs' and 'nerfs' (respectively an upgrade or downgrade of a particular game mechanic).
Most MMORPGs provide different types of classes that players can choose.
Among those classes, a small portion of players choose to roleplay their characters, and there are rules that provide functionality and content to those who do.
Some GMs may have additional access to features and information related to the game that are not available to other players and roles.
Relationships formed in MMORPGs can often be just as intense as relationships formed between friends or partners met outside the game, and often involve elements of collaboration and trust between players.